Exiled - Gaming Romania este o comunitate bazata pe gaming-ul profesionist.


Cfg By Raducu[#]

 



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Raducu[#]
#1

Mier Feb 27, 2013 6:58 pm

Raducu[#]
Exiled Skill +4
Exiled Skill +4
E default , mai bun ca a lu alx :))


unbindall

***Start CFG***
Name "Raducu[#]"
setinfo _pw ""
setinfo _hns ""
sensivity "4"
bind "mwheelup" "+jump"
bind "mwheeldown" "+duck"


***movement***
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "MOUSE2" "+attack2"
bind "ctrl" "+duck"
bind "shift" "+speed"

***weapon binds***

bind "q" "lastinv"
bind "g" "drop"
bind "r" "+reload"

***communication binds***

bind "f" "say /medic"
bind "x" "hud_draw 1"
bind "c" "hud_draw 0"
bind "y" "messagemode"
bind "u" "messagemode2"

***buy binds***

bind "b" "buy"
bind "," "buyammo1"
bind "." "buyammo2"
bind "o" "buyequip"

***attack binds***

bind "MOUSE1" "+attack"
bind "space" "+jump"

***other binds*** bind "=" "admin_ignore_immunity 0"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "+" "sizeup"
bind "-" "sizedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "e" "+use"
bind "~" "toggleconsole"
bind "F12" "screenshot"
bind "m" "chooseteam"
bind "PAUSE" "pause"

------|SETTINGS|-----

***NETWORK***

fps_modem "101"
cl_cmdrate "101"
cl_download_ingame "0"
cl_lc "1"
cl_lw "1"
cl_rate "25000"
cl_resend "6"
cl_timeout "99999"
cl_updaterate "100"
ex_interp "0.01"


clear


echo =-***Counter StrikE cFG***-=

bind "CAPSLOCK" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"

_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0.0"
ati_subdiv "0.0"

mp_decals "0"
cl_rate "10000"
rate "25000"
cl_crosshair_color "251 243 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_showfps "0"
cl_solid_players "1"
cl_timeout "99999"
cl_updaterate "50"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_dlmax "128"
cl_sidespeed "300"
cl_backspeed "300"
cl_forwardspeed "300"
cl_himodels "1"
cl_movespeedkey "0.52"
cl_observercrosshair "0"
cl_autowepswitch "1"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
ex_interp "0.05"
net_graph "0"
net_graphpos "2"
net_graphwidth "192
net_scale "5
m_filter "1" // m_filter for smooth mouse
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022" // reverse mouse off(+)/on(-)
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"

***Video Setings***

gl_clear "1"
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_round_down "3"
gl_spriteblend "+"
gl_nocolors "0"
gl_overbright "0.000000"
gl_wateramp "0.3"
gl_ztrick "0"
gl_texturemode "gl_linear_mipmap_nearest"
gamma "9.000000"
brightness "9.000000"
gunsmoke "1"
ati_subdiv "2.0"
ati_npatch "1.0"
host_speeds "0"
r_decals "0"
r_drawviewmodel "1"
r_dynamic "0"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_mmx "1"
lightgamma "0.1"
texgamma "2"
v_dark "0"
topcolor "30"
c_maxpitch "90"
max_smokepuffs "120"
r_decals "300"
r_fullbright "0"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
texgamma "2"
topcolor "30"
viewsize "120.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_max_distance "1000.0"
s_min_distance "8.0"

***Settings***

s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_refdelay "4"
s_refgain "0.4"
s_max_distance "1000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"
volume "0.1"
suitvolume "1"
hisound "1"
bgmvolume "0.5"
MP3Volume "0.2"
snd_noextraupdate "1"
snd_mixahead "0.1"
s_reverb "0"
s_geometry "0"
s_occlude "1"
s_occfactor "0"
s_occ_epsilon "0"
s_reflect "0"
s_usepvs "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
sv_aim "0"
sv_voiceenable "1"
loadas8bit "1

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"

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